5/2/2024 - The Friendship Candy update
These changelogs may also be a bit out of date, as they are only updated when new ones are posted from the discord.
5/2/2024 - The Friendship Candy update
Major Changes
You can now earn candies for your Pokemon through friendship! Increasing your Pokemon's friendship throughout runs will contribute to earning candies for the starter of that species. The lower the default cost of the starter, the lower the friendship requirement. This friendship gained for candy is also DOUBLED in classic mode, so maybe it's time you paid another visit to your friends Ivy and Finn!
To balance this new way of earning candies, duplicate candies can no longer be earned in dailies, though you'll still keep any starters, IVs, natures, and abilities you find there.
Egg moves have been updated yet again
Stat changes are now visible in-game! (Press shift or C)
Minor Changes
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Luck cap is now 14 and shinies take the luck bonus of both fused components
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Starter luck is the max of the species' luck which means you can take whichever version you think looks the nicest, though caught Pokemon still retain the luck bonus of their specific variant
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Any Pokemon you already own can now be caught in the final biome of classic mode
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Alcremie and Furfrou now have their variant forms
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Pokemon Let's Go Pikachu&Eevee movesets implemented
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Porygon line is now Rare instead of Super Rare in the Factory
Implementations
Moves
- Spirit Shackle
- Baton Pass
- Sleep Talk
- Wish
- Dire Claw
- Tri-Attack
- Synchronoise
- Belch
- Acrobatics
- Gastro Acid
- Tailwind
Abilities
- Arena Trap now functions like a lure
- Battle Bond
- Power Construct
- Hustle
- Imposter
Items
- Soothe Bell is now Rogue instead of Ultra
QOL
- More language support (French, Spanish, and German)
- Auto-detection of user language
- Graphical improvements
- Legendary and Mythic Pokemon seen stats now properly update
- Some NPC name and dialogue fixes
- IV Scanner now displays color to indicate if a catch would improve a starter's IVs
- IVs are now arranged to match in-game displays
Bugfixes
- Biomes should not change before a boss in endless
- Fixed infinite DNA splicer glitch
- Grass types are now immune to being seeded and Effect Spore
- Outrage now lasts less than 4 turns
- A bunch of Pokemon that could not properly learn Tera Blast now can
- Half HP attacks now deal at least 1 damage
- Nincada as the second Pokemon used in a fusion should no longer crash the game
- Fixed a bug where a fused Shedinja could have 9 luck