PokéRogue FAQ and Comprehensive Guide
Due to a large amount of repetitive posts asking the same question, we would like to share an FAQ post, which will be updated to add more info as needed.
![PokeRogue cute Pikachu](/blogs/cute_pikachu.png)
When is Daily Reset?
00:00 UTC - you can see this converted to your timezone here
This applies to several aspects of the game, such as...
- A new Daily Run
- The Legendary Egg Gacha
- New daily Pokérus Pokémon
What is the Daily Run?
The Daily Run is a game mode consisting of 50 randomly generated waves, updating every day
- Wave 50 will always have an uncatchable boss
- Upon completing Wave 50, you will receive a Premium Egg Voucher (10 pulls)
The RNG seed is the same for everyone
- Shinies are client-side, there are no guaranteed shinies in Daily Runs
Early Beginner Guide
This post will go much more in-depth than the above Guide, if you're looking for specific questions/topics, condensed into one place.
Eggs
What are the drop rates of each egg?
- Common - 203/256 (79.29%)
- Rare - 44/256 - 11/64 (17.18%)
- Epic - 7/256 (2.73%)
- Legendary - 1/256 (0.39%)
- Manaphy - 1/256 (0.39%)
In the "Legendary UP" Gacha
- Common is reduced from 203 > 202
- Legendary on Banner - 1/256 (0.39%)
- Any random Legendary - 1/256 (0.39%)
- This means the legendary rate is doubled and let's you hunt for one specifically
- The Legendary on the banner resets daily
What are the shiny rates of eggs?
- 1/128 (0.78%)
- In "Shiny UP!" Gacha - 1/64 (1.56%)
How do Egg Moves work?
- Hatched Pokémon come with an egg move, each Pokémon has 4 of them
- 3 common moves and 1 rare move
- If you don't get an egg move, you rolled one you already have
- The odds of getting a rare egg move...
- Bold is with "Move UP!" Gacha
- Legendary - 1/6 (1/3)
- Epic - 1/12 (1/6)
- Rare - 1/24 (1/12)
- Common - 1/48 (1/24)
Is there a limit to how many eggs we can have?
- 99 Eggs
How many waves does it take to hatch eggs?
- Common - 10
- Rare - 25
- Epic/Manaphy - 50
- Legendary - 100
- Does running away from a battle count?
- No, you must defeat/catch the opponent
How many waves left until an egg hatches?
- > 50 - "It looks like this Egg..."
- ≤ 50 - "What will hatch from this?..."
- ≤ 15 - "It appears to move occasionally..."
- ≤ 5 - "Sounds can be heard coming from inside!..."
Which Gacha Machine should I use?
Generally, we recommend players use the Shiny Gacha
If you really want a single copy of a featured Legendary, you can use the Legendary Gacha until you pull it
- But remember, you are not guaranteed the featured Legendary
Later on, once you've hatched a lot of eggs (up to your discretion), the Move UP! Gacha is more viable
- Rare Egg moves are usually very, very OP
Anything else?
Read more about Eggs on the Wiki
How do I evolve ___?
Many Pokémon have...
- split evolutions
- regional variant evolutions
- like Koffing into Weezing/Galarian Weezing
- PokéRogue-specific evolution methods
- etc.
See a full list of evolution methods for specific Pokémon on the Blog.
Shinies
Are there any guaranteed shinies?
No, shinies are client-side, none are guaranteed (like in Daily Runs)
The only one is your Rival's, which is uncatchable
How rare are shinies?
- In the wild
- 1/2048
- In eggs
- 1/128 (0.78%)
- In "Shiny UP!" Gacha - 1/64 (1.56%)
- Shiny Charm rates?
- 1 Shiny Charm - 1/256 (0.39%)
- 2 - 1/128 (0.78%)
- 3 - 1/64 (1.56%)
- 4 (max) - 1/32 (3.125%)
Do Shiny Charms affect eggs?
No, only wild encounters
What do shinies do?
Shinies increase your Luck stat
Catching/Hatching a shiny gives bonus Candies
Different colored/rare shinies?
- There are 3 different tiers of shinies
- Common (yellow sparkles) - 60%
- Rare (blue sparkles) - 30%
- Epic (red sparkles) - 10%
- Not every Pokémon has several shiny variants
- Therefore, some Pokémon are 100% common shiny
- Rarer shinies contribute more luck points
"Luck" Stat
What is Luck?
Luck raises your chance to "tier-up" an item in the shop at the end of a wave
The higher your luck, the higher your "tier-up" odds will be
How do I raise my Luck?
- Starting grade is D
- Having Shiny Pokémon alive in your party raises Luck
- Common - +1
- Rare - +2
- Epic - +3
- If you've unlocked a higher-tier shiny rarity, that luck stat will apply to all shiny forms of the Pokémon
- For example, if you caught an Epic and a Rare tier, but like the design of the Rare tier more, you will get +3 for using the Rare variant
- Fusing two Pokémon combines their Luck stat
- Max Total Luck is +14, or SSS tier
Fusion/DNA Splicing
- If one of the Pokémon has a conflicting/duplicate type...
- Normally, the type of the fusion will take the Primary (or only) Type of the First selected Pokémon, and the Secondary (or only) Type of the Second Selected Pokémon
- For example, Charizard (Fire/Flying) + Venusaur (Grass/Poison) will be Fire/Poison
- However, if the Second Pokémon's Secondary Type is the same as the First Pokémon's Primary Type, the Primary Type of the Secondary Pokémon will be chosen instead.
- That is to say, the fusion will not be a monotype
- For example, Charizard (Fire/Flying) + Houndoom (Dark/Fire) will be Fire/Dark
- You can only get a monotype fusion if both Pokémon are the same monotype
- Normally, the type of the fusion will take the Primary (or only) Type of the First selected Pokémon, and the Secondary (or only) Type of the Second Selected Pokémon
- If one of the Pokémon are currently terastalized...
- The tera types aren't considered in the fusion
- Tera shards are held items and do not impact a Pokémon's Primary or Secondary type
- The fusion retains the Tera Shard, and remains transformed until the end of its' 10 wave "timer" as usual
- The tera types aren't considered in the fusion
- See more details on the Wiki
Candy
What is Candy for?
- Unlock Passives
- Permanently reduce the cost of a Starter
- This can be performed up to twice
- This can be done on the Starter Select screen
How do I get more candy?
- Catching Pokémon
- +1 Candy
- If Pokémon was Boss, Candy Received x2
- Hatching Pokémon
- +2 Candy
- Shinies give bonus Candy
- If caught/hatched shiny is common, Candy Received x5
- If caught/hatched shiny is rare, Candy Received x10
- If caught/hatched shiny is epic, Candy Received x20
- Raising Friendship
- More on Friendship later
I can't see Candy for my Pokémon, is it a glitch?
If a Pokémon has a baby form, like Elekid and Electabuzz, only the baby has candy
Passives
What is a Passive?
A second ability you can toggle on/off in addition to your first
I unlocked a Passive but my Pokémon isn't using it??
If you're in the middle of a run, a Passive will not activate
A run must be started with the Passive activated for it to work
This boss has a passive but I didn't get it???
Bosses that have passives will not retain their passive when caught
They will not unlock passives when you catch them either
This Pokémon doesn't have a passive??
If a Pokémon has a baby form, only the baby can unlock a passive
- You must start with and evolve the baby to use the evolved forms' passive
How much does it cost to unlock a passive?
It varies depending on the Starter Pokémon
Mega Evolution, Gigantamax, Terastalization, and form changes
How do I use them?
- First, the Mega Bracelet, Dynamax Band, and Tera Orb (respectively) must be obtained
- They drop randomly drop the shop after each wave
- Then, the corresponding Mega Stone, Max Mushrooms, or Tera Shards may be found in the shop
- Mega Stones and Max Mushrooms will only drop if you have a Pokémon eligible to use it
How do Mega Evolutions work?
- Same as in core games
- Rayquaza must first know Dragon Ascent before "Rayquazite" will drop
- Taught by Memory Mushroom
- Red Orb and Blue Orb for Primal Reversion are treated as Mega Stones
- That is to say, you first must have the Mega Bracelet
Friendship
What is Friendship?
- Causes certain Pokémon to evolve
- Affects power of certain moves
- ie return/frustration
- Gives Candy Friendship
How do I increase/decrease Friendship for the Pokémon I'm using?
- Defeating/Catching/Participating in a battle a Pokémon with it
- +4 in classic
- +2 in other modes
- Switching out a Pokémon mid-battle still rewards Friendship if the opposing Pokémon is defeated or caught
- Using a Rare Candy on it
- +10 in classic
- +5 in other modes
- Rarer Candies do not award bonus friendship, but still grant all Pokémon Friendship
- Fainting
- -20 in classic
- -10 in other modes
- Reviver Seeds prevent Friendship loss as the Pokémon did not faint
What is a Soothe Bell?
- Soothe Bells are held items that increase the amount of Friendship and Candy Friendship you gain
- You can stack multiple on every Pokémon
- There is a limit of 3 at a time
- Is it worth choosing?
- Yes, especially if you haven't unlocked the Pokémon's Passive yet
What is Candy Friendship?
- A mechanic that allows Candies to be obtained by increasing a Pokémon’s Friendship
- Whenever a Pokémon gains Friendship, it will receive an equal number of Candy Friendship
- Candy Friendship points will accumulate until they reach a certain threshold
- When the threshold is reached, you will gain one Candy for that Pokémon, and its' Candy Friendship will reset to 0
- A Pokémon's Candy Friendship points are accumulated and shared across all runs where that Pokémon is used
- Extra Candy Friendship points over the threshold will not roll over, you will start from 0 when the Candy is received
- Candy Friendship cannot fall below 0
- Likewise, you cannot lose candy, only Candy Friendship
- How many Pokémon do I need to defeat to get Candy?
- It depends on that Pokémon’s original starter cost
- Where can I see Candy Friendship points?
- Hover your mouse above the candy icon...
- On the Starter Select Screen
- On the Summary Screen
Boss Info
How does their health work?
- Bosses will have their health bar divided into segments, or "shields"
- Normally, you may not deal damage past 1 segment's threshold at a time
- However, you can break through multiple shields at once if your damage overflows past the threshold.
- To break through additional shields, you must deal 2^X times more damage, where X is the number of shields broken.
- Whenever a shield is broken, a random stat (Attack, Defense, Special Attack, Special Defense, or Speed) will increase by 1 stage for each broken shield
- Boss shields are indicated with grey or white lines in between the segments
- Once a shield is broken, the line will remain grey to indicate it's been broken
Immunities
Bosses are immune to...
- Destiny Bond
- Perish Song
- Pain Split
- Endeavor
How do I catch them?
- Remove all shields, down to their last health segment
- You may catch them at any point, including full health, if you use a Master Ball
End Biome / "An unseen force" / uncatchable Pokémon
- You cannot catch Pokémon in this area
- This includes the last wave of the Daily Run, the last 10 waves of Classic, or every 50th wave in Endless Mode
- However,
- If you have already registered the Pokémon as a starter, you can catch them in this biome only in classic
(P) and (N)
- Some moves and abilities have (P) or (N) after them
- (P) means Partially Implemented
- Move Stats (BP, PP, Accuracy, Priority) or basic ability effects are implemented, but additional or complex effects are usually not.
- (N) means Not Implemented
- This move/ability does nothing and should never be used
- (P) means Partially Implemented
- These are being worked on constantly
- Please be patient for proper implementation
What do Achievements do?
- Nothing, at the time of writing (May 27th, 2024)
- There has been discussion around making them do something in the future
Pokérus
What is Pokérus?
Pokérus (Pokémon Virus) is a permanent status that boosts EXP gain by 1.5x (50%)
How do I get Pokérus?
- Every day, 3 random starter Pokémon will have it
- Depicted with a purple border on the Starter Select screen, seen below
- Pokémon with Pokérus have a chance to spread it to other party members
I don't have any of today's starter Pokérus Pokémon!
- This game has every Pokémon, so that's bound to happen.
- As you catch more, your odds of having a daily Pokérus Pokémon goes up
The game is slow/lagging!
- Browser settings > Enable Hardware Acceleration/Graphics Acceleration
- The game can slow down with high server activity, please be patient
What does this symbol mean?
![PokeRogue ability unlocked](/blogs/ability_unlocked.png)
Hidden Ability is unlocked
![PokeRogue pokérus](/blogs/pokérus.png)
Daily Pokérus Pokémon, more on Pokérus above
![PokeRogue terastalization](/blogs/terastalization.png)
Terastalization
![PokeRogue fusion](/blogs/fusion.png)
Fusion
![PokeRogue greyed-out pokéball](/blogs/greyed_out_pokéball.png)
see below
What exactly does this greyed-out Pokéball indicate?
- You own this Pokémon, but not this specific Pokémon's...
- Ability (including HA)
- Gender
- Shiny
- Meaning this is a Shiny you don't own
- If you already own this shiny, the ball will be red