Classic Starter Guide For Pokérogue Players

With all the new players entering the game as of late, a lot of the same questions get asked - specifically, ones like "How can I make the perfect team for classic/endless/etc.?".

PokeRogue congratulations

The guide ahead is an attempt at answering more common questions on the former end, from the perspective of someone who almost exclusively plays Classic and many wins under my belt in doing so.

Classic and You: Starting Out

So you just picked up the game, but not sure where to start. "Which starters are best?" "What team should I go with first?" "I unlocked [x] - can I beat Classic with this?"

Let me reassure you: you can beat Classic with anything. (Yes, even something like Caterpie.)

PokeRogue 010 Caterpie

That said, it's understandable to not know where to start, especially if you don't know all the starters, or maybe haven't played all the various generations of Pokemon through the years. Many of them have their own strengths and weaknesses, and some are built stronger than others.

For example: Fuecoco is commonly the #1 recommended starter out of the base selection you get when first starting the game.

PokeRogue 909 Fuecoco

Why? His final evolution, Skeledirge, naturally learns Torch Song, which is a hard-hitting fire move that guarantees a Sp. Attack buff each time it hits. This lets you snowball fairly quickly, as each attack makes you stronger and stronger during battles.

Many starters have "specialty" tricks like this that give them an edge - Sprigatito's final evolution, for instance, gets Flower Trick, a hard-hitting grass move that always crits (and therefore always ignores opponent defensive boosts and/or your own negative debuffs).

PokeRogue 906 Sprigatito

Even with all these being the case, though, there's no "perfect" team to start with that will guarantee a win - and in fact, getting a win on your first run can be exceedingly difficult.

Your starters all only have 10 IVs, neutral natures, and no egg moves - they're the bare bones minimum to get going. And that's okay. But it means you need to temper your expectations.

Pokerogue is a rogue-like - and in classic rogue-like form, you build upon what you start with little by little.

Your primary goal shouldn't be to get a Classic win at the start. It's certainly doable, but even if you win, you're still likely without any reliable starter to take on Endless just yet, so there's no sense in rushing there. Instead, focus on that concept of building - specifically, building your starter pool.

Every time you catch something, you unlock it as a starter (if you don't have it yet). You also get candies, which can be used to power up those starters by either unlocking a passive ability (unlocking additional features) or reducing their point cost, letting you bring more starters to each run (or more powerful ones!).

Catching things with higher IVs also make your starting stats better - catching a 31 Speed IV Pidgey, for instance, means your Pidgey starter now permanently has 31 Speed IVs. More stats = more power, and getting higher IVs on your starters is probably the biggest early jump you can get on pushing your team further.

PokeRogue 016 Pidgey

With this in mind, making a "perfect" team is less important than just making A team, so that we can go out and catch some things. As for what to catch, though, here's a list of things I'd keep an eye out for:

  • Anything with a missing and/or "dark" pokeball under their name.

    Just like in some of the main Pokemon games, Pokemon in Pokerogue will be marked with a pokeball if they've been captured before. If it's missing, and you want it as a starter, catch it! More importantly, though, is the "darkened" icon of the pokeball - this indicates that you've unlocked the starter, but this one has something you don't have yet; maybe a gender, or maybe an ability you don't have yet.

    For instance, a Meowth starter that you have may only have Pickup, but the one in battle before you now has Technician. Catching these "darkened ball" pokemon will unlock more options for your starters, letting you switch between these unlockables at the pokemon select screen when you start your later runs. I generally recommend catching as many of these as possible - in the beginning, it'll seem like every pokemon has a dark ball, but that's because you don't have many things unlocked yet.

    As you unlock more things, they'll get rarer - and more importantly, when you start looking for those elusive Hidden Abilities (HAs), these darkened balls will help you discover them more easily when you have everything else already unlocked. Remember, this is a rogue-like - we're building our starters here for future runs!

  • Anything "rare".

    This is somewhat subjective, because "rare" can mean anything from "hard to find" to "legendary". In general, though, I recommend keeping an eye out for things you don't see often - starters, for instance, or legendary/pseudo-legendary/ultra beast/etc. "boss" monsters at the end of every 10 waves.

    But catching duplicates serves a secondary purpose - remember, it also gets you candies, which you can use to power up those rare pokemon starters you have later. Getting candies from friendship is certainly doable, but especially for rarer/legendary pokemon, this can take a loooooong while. Catch them if you can to make it easier on yourself later.

  • Anything you plan on using a lot.

    Somewhat of another sub-point of the above, catching duplicates of things you know you'll use often can be useful for candy collection. Specifically, this works well for things you know you'll use often - your first few shinies, for instance, or general-use pokemon that have Pickup.

    Build your Zigzagoon army! Candy collecting is especially useful for these to reduce costs, letting you take more of them with your legendary into Endless mode when you get to that point.

    PokeRogue 263 Zigzagoon
  • Any shiny.

    his goes without saying for many, but shinies are the lifeblood of Pokerogue. You need them...a lot of them. They come in three flavors - starting from the weakest, a yellow shiny (Luck 1), then blue (Luck 2), and finally red (Luck 3), with the color being the "star" marker of the shiny pokemon on their HP bar.

    Eventually you'll want as many Luck 3 shinies as you can get your hands on, but when you're starting out, you're building from 0 - so catch any you see, even if it means failing your Classic run to do so. A new run takes an hour to start back up; a new shiny could take days or even weeks to find in Classic.

    PokeRogue first shiny pokemon
  • Don't neglect your team.

    Remember, our eventual goal is to win Classic...but more importantly, we're hoping to get as far as we can, and 190 if possible. The sprint from 180-190 is the most profitable floor in Classic for egg vouchers, with each Elite 4 member & the Champion at 190 giving them upon victory (Plus, first time wins get you bonus achievement vouchers too - two for one!).

    With this in mind, you want to make sure to balance your team out as you go, and don't neglect it as you progress. Perhaps your team needs a good rock-type wall to throw in the way of hard-hitting trainer pokemon. Maybe you're looking for a Ground-type to soak all those electric moves you keep running into in the electrical biomes. Good team building will carry you further than any IV or egg move ever could. Even the strongest legendaries can fold to a weakness.

This "starting out" phase doesn't have a specific length of time to get past - everyone progresses at their own pace, and some will get luckier with egg pulls and catches than others. Don't get discouraged. Just keep building on what you have - that's your initial goal, and it only gets easier as you do it.

As you start going through your Classic runs, the main resource you're looking to accumulate at first is egg vouchers - as many as you can get your grubby little new player hands on. Beating gym leaders, Elite 4 members, the Champion, and beating Classic all reward you with them. Doing the Daily Run each day also rewards you with a 10x pull voucher. Rarely, they can even show up after beating a stage in the item choice rewards - if so, pick them, usually over most anything else. Eggs build on your starters, and usually with either massively boosted IVs or egg moves to give them considerable bumps in power. Rarely, you can even get shinies from them.

And speaking of the egg gacha: only pull from the Shiny gacha at first. The entirety of your goal as a new player should be accumulating shinies. The legendary gacha is misleading - you only get increased odds for the shown legendary, not all of them (at least as of this post), and even then legendaries often have a huge starter cost tacked onto them, making teambuilding difficult early on.

Once you build up your starter collection with a good few handfuls of shinies, and are cruising along in Endless vacuuming up vouchers, you can spend some on the other gachas for specific niches if you like (move gacha for egg moves, legendary gacha for legendaries), but for the most part the shiny gacha is where the money's at. Besides, the shiny gacha can hatch legendaries, too - so you're not missing out on legendaries by not hitting its specific gacha.

I Got a Few Shinies And Legendaries - What Now?

Alright, so you've been cruising along, catching everything you see and building your starter pool like the rockstar rogue-like player you are. Keep building from here, but now you have more options - you can start bringing shinies on your Classic runs to improve the quality of item rewards you get at the end of each floor; you can maybe even bring a legendary/ultra beast along to have an easier time against the end boss and get that first win.

PokeRogue first shiny pokemon

At this point, if you haven't gotten that first win yet, now's the time to start knuckling down and making a serious go at it. Some general points of advice for Classic success I haven't yet covered:

  • Early on, focus on 1-2 pokemon. Ignore the rest.

    Same advice as in Endless works here. This perhaps sounds counter-intuitive, but until at least floor 30-40, try your absolute hardest to only focus on leading with 1-2 pokemon (and that second one should ideally only be necessary to cover the weaknesses of the first). Your immediate early-game hurdles are the two rival battles at floors 8 and 25 (and maybe a Gym Leader battle at 20), and if you try to level everyone evenly you're going to find it harder to win. The Exp All and Exp Charms you get from rival battles and item rewards will more than catch your team up later even if you don't ever use them...so don't worry about them for now. Right now, you're creating the Ultimate Early Game Juggernaut(s) to get you through the initial hurdles.

  • Be frugal with your money in the beginning.

    In Endless, it's common practice to reroll often to look for specific items - candy jars, rare candies, etc. That's because in that mode, once you get set up you have almost unlimited income. In Classic, your income is much more limited (usually hovering ~$100k or so by the mid to late floors), and you don't have the luxury of blindly rerolling for optimal results. The option to "save scum" your re-rolls exists, if you were willing - after winning a floor, check the rerolls, and if you don't like any of the offerings, refresh the page. This will "start the floor over", resetting the rewards and refunding your money. This isn't really necessary, though;

    in fact, I rarely reroll rewards at all until floors 180-200, and often settle with generic healing/item rewards. Why? You'll notice through your runs that in the midgame (floors 50-150, mainly), you'll accumulate quite a bit of gold; instead of using this gold for rerolls then, where it doesn't help much, you should instead wait for the later floors where you start to take on the toughest opponents of the run - the Elite 4 and Champion on floors 180-190, the final rival battle at 195, and the final boss at 200. Specifically, 180-190 is where you'll buy more healing items than perhaps the rest of the run combined (to keep your team healthy in between each Elite 4/Champion battle), and 190-200 are where you really want to look for things like X [stat] items to give your team that extra "oomph". Even the strongest legendaries fear a Butterfree packing +4 X Specials and an X Speed. Money saved early on lets you dump it into rerolls later where it matters most.

    PokeRogue 195 stages
  • The same goes for Pokerus.

    The biggest advantage to having pokerus is capping out your levels faster; even without it, in the later floors you'll still cap your levels by each final stage so long as you pick up a charm or two along the way (which you'll usually do, pokerus or not). It's also a decent help for that floor 11-25 range where you're at your weakest and that second rival challenge comes knocking.

    In Endless it's common practice to take a pokerus pokemon so your carry can keep up with the level gains of the floors until you get fully set up; in Classic, the scaling doesn't feel nearly that punishing. If you can bring a good pokerus pokemon, though, it's more helpful than not - just don't go out of your way for it or feel like it's "necessary".

  • Understand how biomes work, at least somewhat.

    Many of them chain into each other naturally, which is part of where the memes come from regarding "endless water biomes" or similar. As you start to expand your starting 2-3 into a full 6, know what biomes you need to look for and what to avoid.

    This is part of why the Map is one of my favorite item rewards to pick early on - it lets you target farm the remaining members of your team much easier, and towards the last 50-80 floors you can choose the easier ones to coast through while you finish building your team.

    (I recommend visiting this blog for their nice little flowchart diagram if you ever want a more nuanced look into each path and where they can potentially lead, along with what spawns in each.)

  • Build a well-rounded team.

    Building mono-type teams is cute, but ultimately extra work. Focus on coverage and being able to handle anything that comes along - remember, the last floors feature a variety of Elite 4 members and the Champion, all of which will require a varied approach on what types of Pokemon to bring for best results. By floor 100, you should either have most of your team set or a plan to fill the rest out by the time you reach ~170. By 180 it's likely too late.